
- #Blender 2.75 opencl benchmark code#
- #Blender 2.75 opencl benchmark plus#
- #Blender 2.75 opencl benchmark windows#
Old version, no longer maintained : 2.78c
#Blender 2.75 opencl benchmark windows#
Improvements to Cycles, new features for the Grease Pencil, more support for OpenVDB, updated Python library and support for Windows XP has been removed. Old version, no longer maintained : 2.77a Old version, no longer maintained : 2.76bĬycles volume density render, Pixar OpenSubdiv mesh subdivision library, node inserting, and video editing tools. Old version, no longer maintained : 2.75aīlender now supports a fully integrated Multi-View and Stereo 3D pipeline, Cycles has much-awaited initial support for AMD GPUs, and a new Light Portals feature. New fullscreen mode, improved Pie Menus, 3D View can now display the world background.Ĭycles got several precision, noise, speed, memory improvements, and a new Pointiness attribute. Volume rendering for GPUs, more features for sculpting and painting. Support for baking in Cycles and volume rendering branched path tracing now renders faster. Initial support for volume rendering and small improvements to the user interface. Motion tracking now supports plane tracking, and hair rendering has been improved. Smoke rendering improved to reduce blockiness. Rendering performance is improved for CPUs and GPUs, support for NVIDIA Tesla K20, GTX Titan and GTX 780 GPUs. Xem thêm: 16” Hộp đồ nghề Stanley STST73696-8įreestyle rendering mode for non-photographic rendering, subsurface scattering support added, the motion tracking solver is made more accurate and faster, and an add-on for 3D printing now comes bundled. Rigid body simulation available outside of the game engine, dynamic topology sculpting, hair rendering now supported in Cycles. Over 200 bug fixes, support for the Open Shading Language, and fire simulation. Green screen keying, node-based compositing.
#Blender 2.75 opencl benchmark plus#
Cycles render engine updates to make it more production-ready.īug fixes, B-mesh project: completely new mesh system with n-corners, plus new tools: dissolve, inset, bridge, vertex slide, vertex connect, and bevel. Motion tracking improvement, further expansion of UV tools, and remesh modifier. Motion Tracking, Dynamic Paint, and Ocean Simulator. New Render Engine, Cycles, added alongside Blender Internal (as a “preview release”). Some bug fixes, along with small extensions in GUI and Python interface.ĭeveloper branches integrated into the main developer branch: among other things, B-mesh, a new rendering/shading system, NURBS, to name a few, directly from Google Summer of Code. Old version, no longer maintained : 2.58a New features, such as the addition of the warp modifier and render baking. New window and file manager, new interface, new Python API, and new animation system.įirst official stable release of 2.5 branch: new interface, new window manager and rewritten event - and tool - file processing system, new animation system (each setting can be animated now), and new Python API. With the production of Big Buck Bunny, Blender gained the ability to produce grass quickly and efficiently.ĭue to development of Yo Frankie!, the game engine was improved substantially.
#Blender 2.75 opencl benchmark code#
Sculpt-Modeling as a result of Google Summer of Code 2006. In particular, the Node-System (Material- and Compositor) has been implemented.

The film Elephants Dream resulted in high development as a necessity. Improvements of the game engine (programmable vertex and pixel shaders, using Blender materials, split-screen mode, improvements to the physics engine), improved UV mapping, recording of the Python scripts for sculpture or sculpture works with the help of grid or mesh (mesh sculpting) and set-chaining models. New functionality was based on Google Summer of Code 2005. Greatly improved system and character animations (with a non-linear editing tool), and added a fluid and hair simulator. Simulation of elastic surfaces improved subdivision surface. LSCM-UV-Unwrapping, object-particle interaction.

Ray tracing in internal renderer support for YafaRay. The first truly open source Blender release. Bạn đang đọc: Blender (software) – Wikipedia
